Microsoft Flight Simulator X PPL Checkride

Microsoft Flight Simulator X PPL Checkride

By George | March 20, 2018 | Views:170

Tutorial To Clear Microsoft Flight Simulator X PPL License Checkride.

Example blog post alt

The Private Pilot check ride in FSX is much harder and more precision demanding than the SPL, but very relaxing and even more beautiful. I would advice you not to attempt this checkride before you pass your or before you have read all the ground school material properly because once you do so, things should go manageable without my help. Before we begin and after we are done, I would advice you to analyse the flight analysis given below Microsoft FSX PPL Checkride Flight Analysis This checkride can be divided into six sections to the six major maneuvers involved Section 1

You are on runway 19(heading 195) at Bremerton airport(KPWT), the same departure airport for the SPL checkride. Like in the SPL checkride, you are asked to takeoff, climb to 2000 feet(1500 in SPL), maintaining 80 knots and 195 degree throughout. How do you do that?

Increase thrust to full power and start rolling on the runway. Lift off when you reach the appropriate speed(60 knots) by rotating the nose to bit more than 10 degree with the horizontal which will maintain your speed at 80 knots and some climb rate decided by that attitude.

Level off at 2000 feet. There is actually a procedure to level off from a climb. Once you are close to 2000 feet(like 1960 feet), drop your nose to an attitude at which your vertical speed goes zero on the VSI(Vertical Speed Indicator). Then decrease power to to maintain (100) knots. Remember to keep your heading steady towards 195.

Section 2

Here she will ask you to turn left to a heading of 090, maintaining 100 knots and 2000 feet.

Make a left turn to 090 with a bank of your discretion(10 degree is okay and more manageable). All through the turn, make sure your altitude(2000 feet) is maintained +/-100 of 2000(you might need to pitch up the nose a bit to do so) and also your speed. Generally, speed will hold +/-10 of 100 without throttle alteration but will depend on how precise the cruise setting was.

Section 3

This is where you make the 360 degree steep turn. I found it bit hard with my erroneous joystick to pass this in a single try. Try the steep turn practice in the supportive lessons of PPL until you are comfortable with steep turns.

Section 4

Here, she will ask you to make an undemanding(like section 2) right turn to 110 degrees, maintaining 2000 feet and 100 knots. Refer section 2 for maneuver info.

Section 5
This section commences over the bride where you will be asked to descend to 1300 feet and enter the downwind leg.
Remember, she is asking you to turn to the right downwind(not left) of your approach runway(runway 35), for landing. Since you are to the left of runway 35, comply to only the descend instruction(to 1300 feet) and wait till she tells you to make the turn for downwind.
Shortly after you have crossed the localizer of runway 17, KTIW, she will ask you to turn to 170(350+180), to enter the downwind leg.(check the flight analysis)Check the map to see the airplane crossing the localizer and entering the  downwind.

Section 6

After you have entered the downwind leg, she will ask you to land on runway 35, tachoma narrows. From here on, you are free to fly without bounds, provided you touch and stop on the runway.

To turn in the pattern, you will need pop up the GPS panel to see where you are relative to the runway, allowing adjustments to make 90 degree turns for base and final.

Presuming you know traffic patterns, pop up the GPS(shift + 3) to make appropirate turns in the pattern. Prior to turning base, extend 10 degree flaps and slow down to 75 knots. Maintain this configuration until touch down. Come to a full stop on the runway(brakes). If you are unsure of the traffic pattern, try the SPL article, which is itself a pattern. This suits FS2004/FS9 and FS2002. Feel free to post any doubts in comments.

Are you a Professional Aviation Photographer?