Microsoft Flight Simulator X SPL Checkride

Microsoft Flight Simulator X SPL Checkride

By George | March 20, 2018 | Views:540

Tutorial To Clear Microsoft Flight Simulator SPL License Checkride.

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The SPL checkride is undoubtedly the most easiest of all the the license checkrides in FSX, but passing it could be a bit tedious if you are inexperienced. Don’t worry. I will help you out.

The entire checkride is about flying a cessna 172 skyhawk from Runway 19 at Bremerton airport, do a pattern(upwind > crosswind > downwind > base > final) and land back on the same runway. Check the flight analysis below.

Microsoft Flight Simulator X Student Pilot License flight analysis

You are on runway 19 at Bremerton airport. Rod has asked you to takeoff from the runway, climb to and maintain 1500 feet, maintaining 80 knots and a heading of 190 throughout the climb. How do you do that?

Increase thrust to full power and start rolling on the runway. Lift off when you reach the appropriate speed(60 knots) by rotating the nose to an attitude or angle with the horizontal which will maintain your speed at 80 knots and some climb rate decided by that attitude.
Level off at 1500 feet. There is actually a procedure to level off from a climb. Once you are close to 1500 feet(like 1460 feet), drop your nose to an attitude at which your vertical speed goes zero on the VSI(Vertical Speed Indicator). Then decrease power to o maintain (80-85) knots. Remember to keep your heading steady towards 190.

Upwind Leg

Once you have achieved the first part, Rod will ask you to make a left turn to a heading of 100 (190-90) to enter the crosswind leg. Make a left turn with a bank not exceeding 20 degrees(10 degrees is okay and more manageable). All through the turn, make sure your altitude(1500 feet) is maintained proper(you might need to pitch up the nose a bit to do so) and also your speed. I would advice you not to alter the throttle setting unless you see some real change in your speed because the allowed ‘margin for error’ is really wide.

Downwind leg

Rod, like the crosswind leg, will ask you to make another turn to a heading (100-90) or 10. Closer to the next turn(to base), he will ask you to extend flaps(10 degrees) and to descend to an altitude of 1300 feet. Make sure you reduce throttle as you do so(to maintain speed at 85) and don’t forget to raise the throttle back to cruise after level off.

The base leg is the penultimate leg of a traffic pattern and should be like the others if you have been listening to and doing things the way I wanted you to. Here, Rod will ask you to turn to a heading of 280.

Final leg or approach.

This is probably the most important part of the checkride…atleast it got a landing. Here Rod will ask you to make another 90 degree left turn. There is actually a bug in the way things are asked to be done in this checkride. If you simply make the 90 degree turn to align with the runway, without descending simultaneously, it would put you at a height which would be too high for approach. That does not mean that the way you approach the runway is very important in this checkride. It’s all about touch and stop. But to be more professional, just to be professional, I would advice you to descend at like 900 feet per minutes with your turn. Doing so and if you turn at like 15 degrees(bank), it should give you decent alignment with the localizer and glideslope.

Use the PAPI or visual perspective to achieve a good approach, but as I said before, it’s all about ‘touch and stop’ and has nothing to do with a good approach.
That should be it.

All the BEST. Rod seemed less stringent in this checkride, but the later ones, especially the instrumental checkride were much harder and equally time consuming.

This article suits the SPL check ride in FS2004/FS9 and FS2002.
Feel free to post any doubts below as comments.

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